Drox studio
Entertainment & leisure
Seed
Pre-Revenue With Users
Summary
Drox Studio is an independent mobile game development studio focused on creating simple, engaging, and scalable casual games for global audiences. Over the past two years, the studio has developed and launched multiple mobile games while continuously refining gameplay mechanics, monetization strategies, and player engagement. Our latest title, Blaster.io, represents our focus on building competitive, fast-paced experiences designed for large-scale player acquisition and long-term growth.
Notable Achievements
- Successfully launched 4 mobile games within the first two years of operation. Built and operated a fully bootstrapped game studio, managing development, publishing, and monetization independently. Developed Blaster.io, currently undergoing user acquisition testing and monetization validation. Gained hands-on experience in game design, mobile publishing, ad monetization, and player analytics. Established the foundation for a scalable mobile gaming portfolio under Drox Studio
The Business
Drox Studio develops and publishes mobile casual games designed for large-scale global audiences. Our games focus on simple mechanics, competitive gameplay, and strong player engagement. Revenue is generated primarily through in-game advertising and optional in-app purchases. Our current title, Blaster.io, is built to scale through performance marketing and data-driven user acquisition.
The Market
The global mobile gaming market continues to grow rapidly, with billions of smartphone users and increasing demand for casual and competitive multiplayer experiences. Mobile games represent the largest segment of the gaming industry, driven by accessible gameplay and scalable digital distribution. This creates significant opportunities for independent studios like Drox Studio to reach global audiences and build successful gaming franchises
Objective/Future (Use of funds)
“The funds will be used to scale and optimize our mobile games
Approximately 70% will go toward data-driven user acquisition to grow installs and validate scalable unit economics.
20% will be used for gameplay improvements, retention optimization, and new content updates.
The remaining 10% will support analytics infrastructure and operational costs to ensure efficient growth.”
Approximately 70% will go toward data-driven user acquisition to grow installs and validate scalable unit economics.
20% will be used for gameplay improvements, retention optimization, and new content updates.
The remaining 10% will support analytics infrastructure and operational costs to ensure efficient growth.”
Growth Roadmap
Phase 1 – Product Optimization (0–3 months)
Improve gameplay mechanics, player retention, and monetization systems in Blaster.io through continuous updates, analytics, and player feedback.
Phase 2 – User Acquisition Testing (3–6 months)
Deploy targeted marketing campaigns to test scalable user acquisition channels, optimize cost per install, and validate profitable growth.
Phase 3 – Scaling Player Base (6–12 months)
Scale user acquisition globally once profitable unit economics are confirmed and expand the player base to reach significant install milestones.
Phase 4 – Portfolio Expansion (12+ months)
Leverage the growth of Blaster.io to develop and launch additional mobile games under Drox Studio, building a diversified portfolio of scalable titles.
Why this structure works
It shows investors that you understand:
Product → Validation → Scale → Expansion
Instead of just saying “we will grow users.”
Improve gameplay mechanics, player retention, and monetization systems in Blaster.io through continuous updates, analytics, and player feedback.
Phase 2 – User Acquisition Testing (3–6 months)
Deploy targeted marketing campaigns to test scalable user acquisition channels, optimize cost per install, and validate profitable growth.
Phase 3 – Scaling Player Base (6–12 months)
Scale user acquisition globally once profitable unit economics are confirmed and expand the player base to reach significant install milestones.
Phase 4 – Portfolio Expansion (12+ months)
Leverage the growth of Blaster.io to develop and launch additional mobile games under Drox Studio, building a diversified portfolio of scalable titles.
Why this structure works
It shows investors that you understand:
Product → Validation → Scale → Expansion
Instead of just saying “we will grow users.”
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Akshat Batra